# Previous version

### Good to Know

* All organization users need to authenticate either with their existing institution SSO or with an email+password provided by the IT department for the main Administrator.
* External end users can also join modules as guests but data entry is created every time they join from a different device.
* A CODE is required to join a module.
* The platform is self-hosted on your own cloud infrastructure.

### Dictionary

<table><thead><tr><th width="149.58203125">WORD</th><th>DESCRIPTION</th></tr></thead><tbody><tr><td>Experience</td><td>Story, game, or simulation built with Zoe for Unity to be played by participants.</td></tr><tr><td>Module</td><td>Created by educators/coaches, composed of one or several experiences, shared via CODE to participants to join.</td></tr><tr><td>Bundle</td><td>This term is used by developers exporting experiences to the server as ‘bundles’.</td></tr></tbody></table>

### Users Flows

<figure><img src="/files/oAWxl08ATEAgnGQCx0sd" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For IT members in order to deploy BridgeXR on your servers, follow [Server Deployment](/bridge-xr/set-up-bridge-xr/server-deployment.md).

For IT members in order to get access to the BridgeXR App, follow [Install and Distribute the Bridge XR App](/bridge-xr/set-up-bridge-xr/install-and-distribute-the-bridge-xr-app.md).

For Developers to create and upload experiences, follow [Develop Experiences in Unity](/bridge-xr/build-with-unity/develop-experiences-in-unity.md).

For Coaches to create modules and distribute them, follow [Create and Manage Modules](/bridge-xr/use-bridge-xr/create-and-manage-modules.md).

For Participants to join modules and play experiences, follow [Join Modules and Play](/bridge-xr/use-bridge-xr/join-modules-and-play.md).

For Administrators to manage organization members, follow [Manage Organization and Members](/bridge-xr/use-bridge-xr/manage-organization-and-members.md).
{% endhint %}


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