Overview
What is BridgeXR?
Bridge XR is a self-hosted platform for creating, delivering, and tracking immersive learning experiences.
It connects your institution's infrastructure, Unity workflow, and playback on Meta Quest and the web.
Bridge XR has 3 main parts
1. Web Dashboard
Use the web dashboard to manage the platform.
manage members and roles
create and publish modules
share module CODEs
review analytics
launch supported web experiences through the web player
2. Bridge XR App
Use the app to join modules and play headset experiences.
supports Meta Quest headsets
provides headset-based playback
supports guest access
sends activity data back to the dashboard
3. Unity authoring workflow
Developers create experiences in Unity with:
Zoe for Unity
the Bridge XR integration package
Together, they let developers:
build experiences
add Bridge-specific tracking
mark experience completion
export web builds for browser-based playback
upload bundles to the Bridge XR platform
Playback options
Bridge XR has two main playback surfaces:
the Bridge XR App for installed Meta Quest playback
the web player for Unity experiences exported for the web
The playback path depends on how the developer exports the experience.
In many educational institutions, the developer role may be handled by students, faculty teams, or external partners.
How the platform works
IT deploys Bridge XR on the institution's infrastructure.
Administrators add members and assign roles.
Developers build and upload experiences from Unity.
Coaches create modules from those experiences.
Participants join modules with a CODE and play.
Analytics flow back to the dashboard.
Who usually uses what
IT and platform owners: deployment, SSO, app distribution
Administrators: members, roles, billing, oversight
Developers: Unity, Zoe for Unity, Bridge XR integration package
Coaches and facilitators: modules, participant management, analytics
Participants: Meta Quest app or web player

Last updated