> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/exporting-your-app/exporting-for-meta-quest.md).

# Exporting for Meta Quest

{% hint style="danger" %}
This page describes how to export a Meta Quest app using Zoe for Unity prior to version 4.0. The page will soon be updated to support export for Zoe for Unity's newest version.
{% endhint %}

To export your VR experience as an app for Quest headsets, follow this procedure.

{% embed url="<https://youtu.be/pZ0NuQde6vA?si=lJ3uWQNu5q1QeKzK>" %}

* Go to `File > Build Settings`.
* Check that you have **Android** set as your platform. If not, click on `Switch Platform`.

{% hint style="info" %}
If you need to switch to Android mode, Unity will reimport all of your scenes which can take time. It's preferable to do this step early in your project development.
{% endhint %}

* Go to `Player Settings > XR Plug-in Management` and check that you have **'Oculus'** checked in the `Android` tab.

<figure><img src="/files/f5sD9zUkry2VHYuqfSH4" alt=""><figcaption></figcaption></figure>

* Go back to `Build Settings`. Make sure all the scenes you want to include in your app are selected.
* Click the `Build` button, which will generate your app as an .apk file. Pick a spot on your computer for it be exported to.

<div><figure><img src="/files/RYK8fwnOF0qCHO7wxDxW" alt=""><figcaption><p>Select your app's scenes.</p></figcaption></figure> <figure><img src="/files/8sEXPT7w9pggjdRmILkE" alt=""><figcaption><p>Click on 'Build' to create an .apk file.</p></figcaption></figure></div>

Once the .apk file is saved to your computer, follow [this next tutorial](/exporting-your-app/sideloading-on-meta-quest.md) on how to install it on your headset.
