> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/mx-pen-integration/installation.md).

# Installation

The MX integration requires Zoe for Unity compatible with the MX pen. This BETA is currently available to our Creator Program participants. \
\
Download the Unity Package on our[ Download page. ](https://unity.zoeimmersive.com/mx-pen-integration/www.zoeimmersive.com/unity/download)

## Installing in a new Unity Project

### Add the Oculus XR Package

{% hint style="info" %}
Do this before installing Zoe for Unity in your project
{% endhint %}

1. **Go to Window > Package Manager**

<figure><img src="/files/sYaCUyHDFQ3oJ1Q9Jsct" alt=""><figcaption></figcaption></figure>

1. **Choose Unity Registry**

<figure><img src="/files/hcgepvSD6rRH4i9GjIVk" alt=""><figcaption></figcaption></figure>

**3. Find the Oculus XR Plugin and click Install**\ <br>

<figure><img src="/files/GIE4zQ1H58tIEJZzf48W" alt=""><figcaption></figcaption></figure>

**4. If you get a Restart Unity popup, click not now**<br>

<figure><img src="/files/0gmn5sY2lJbe6Ipbd4Wc" alt=""><figcaption></figcaption></figure>

5. **Import the "Zoe for Unity MX" Unity Package and click "Install for Meta Quest".**

<figure><img src="/files/6YLigPRtL5csUVPENiI5" alt=""><figcaption></figcaption></figure>

6. **Move the Logitech folder into the resource folder.**

<figure><img src="/files/xNpUjLMiuOuqXuKPPEPY" alt=""><figcaption></figcaption></figure>

7. Add MxInkActions to Project Settings
   1. Go to Project Settings > Meta XR > Input Actions > Input Action Sets

<figure><img src="/files/kpmU06qYxDKBXvFRrKJR" alt=""><figcaption></figcaption></figure>

&#x20;       b. Click the + button and add the 'MX Input Actions'

<figure><img src="/files/ObibEYAO4XYZdIQK0YeR" alt=""><figcaption></figcaption></figure>

8. **Uncheck " Split Application Binary" in the player settings**<br>

   Player Settings > Publishing Settings > Split Application Binary > Uncheck

   &#x20;

<figure><img src="/files/H619cgSKsSMn1kDWFuBO" alt=""><figcaption></figcaption></figure>

9. **Make the Stylus work when working in the Unity Editor**\
   Enable the Oculus plug-in for the Standalone target in the settings

<figure><img src="/files/MKa2Q2c3q4nhSHrhf1iO" alt=""><figcaption></figcaption></figure>
