# Drop

The **Drop** condition is available for [IO](https://unity.zoeimmersive.com/adding-interactivity/interactive-objects)s with the Drag & Drop system enabled.

This condition checks in which phase of the Drag & Drop a given IO is at.

* **Object:** IO that is being manipulated to be dropped.
* **Mode**
  * `Drop` = object has been dropped on the target
  * `Ready to drop`= object is close enough from target to be dropped
  * `Cancel drop`= object is taken away out of the minimum distance from target
  * `Remove` = object has been removed from target
* **Target(s):** drop targets that need to be checked.
