Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. Adding interactivity
  2. Interactions
  3. Conditions

Manipulate

Last updated 8 months ago

This condition checks if the user manipulates (grabs or levitates) an .

  • Hand: choose which hand must manipulate (or not) the specified object. It can be one of the three options: Either, Left or Right. “Both” is not an option as you can not manipulate an object with both controllers at the same time.

  • Mode: If you select Manipulate, then the specified hand(s)/controller(s) need to manipulate (grab or levitate) the specified object to fulfil this condition. If you select Manipulate+Hold,the condition will validate if the object is already being manipulated. If you select Release then the specified hand(s) should release the object to fulfil this condition. *Note that Release requires the user to previously manipulate the object.

Manipulate + Hold is useful when you have another condition paired (for example a collision or a button to be pressed) so the user can hold the object and the action only triggers when the second condition is valid. Example: a flashlight that turns on when the user presses a button (while holding it).

  • Target Objects: IOs from the scene that the user needs to manipulate (or release) for this condition to be met. You can have more than one object meaning that whenever one of the objects is manipulated, the condition is valid.

  • Minimum duration required: check details .

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