> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/adding-interactivity/interactions/conditions/point-and-click.md).

# Point and Click

This condition checks if the user is pointing at a specific [IO](/adding-interactivity/interactive-objects.md) with the controllers. **Make sure your Target Object has ‘Point and Click’ enabled as Manipulation mode.**

* **Point + trigger**: allows you to check if the user is just pointing (like hovering) or pointing **AND** triggering at the same time (user presses trigger button).&#x20;
* **Hand:** choose the hand you want to take into account (`EITHER`, `LEFT` or `RIGHT`, and `BOTH` if ‘+Trigger’ is not required in the condition)
* **Mode:** If Mode is set to `Point at` it means the user needs to point to the specified IO (and trig if `Point+trigger` is checked). If Mode is set to `Point Away` or `Release` it means the user needs to point away from the object (and/or simply release the trigger).
* **Target Object(s):** the object(s) IO you want to check if the user is pointing at or not. If you set several objects whenever one of them meets the condition it will validate it.\
  \&#xNAN;*Note: only IOs with “Point and Click” enabled at the root will be detected.*
* **Minimum duration required:** check details [here](/adding-interactivity/interactions/conditions/duration-parameter.md).


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