Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
Powered by GitBook
On this page
  1. Adding interactivity
  2. Interactions
  3. Conditions

Point and Click

Last updated 8 months ago

This condition checks if the user is pointing at a specific with the controllers. Make sure your Target Object has ‘Point and Click’ enabled as Manipulation mode.

  • Point + trigger: allows you to check if the user is just pointing (like hovering) or pointing AND triggering at the same time (user presses trigger button).

  • Hand: choose the hand you want to take into account (EITHER, LEFT or RIGHT, and BOTH if ‘+Trigger’ is not required in the condition)

  • Mode: If Mode is set to Point at it means the user needs to point to the specified IO (and trig if Point+trigger is checked). If Mode is set to Point Away or Release it means the user needs to point away from the object (and/or simply release the trigger).

  • Target Object(s): the object(s) IO you want to check if the user is pointing at or not. If you set several objects whenever one of them meets the condition it will validate it. Note: only IOs with “Point and Click” enabled at the root will be detected.

  • Minimum duration required: check details .

IO
here