Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. Multiplayer

Multiplayer Conditions

Last updated 2 years ago

When adding the networking module to your project, you will see new conditions available in the list when setting an interaction:

Approach Multiplayer

This is useful to trigger actions only when a given amount of players are near an object, or are inside a perimeter, have reached a checkpoint etc.

Players In Session

Allows to detect when the number of players in the sessions is 'less than', 'equal' to or 'more than' a given number for you to set.

Useful to know when you have reached the minimum or maximum number of players to start an experience, or if there are not enough players to continue the experience etc.

Player Joined or Left

Allows to know when a user has joined or left a multiuser session.

Check 'For Local Player' if you want the condition to be valid when the current player joins/leaves.

Useful to give feedback (sound for example) to users.

This condition works as the normal condition but allows to set a minimum number of players that must meet the condition for it to be actually validated.

'Approach'
Added Conditions for multiuser experiences