# Multiplayer Conditions

When adding the networking module to your project, you will see new conditions available in the list when setting an interaction:

<figure><img src="https://2377590261-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fz0pDcUm114qZSWNhbhEt%2Fuploads%2FanNcRpMpieFGeMUUFFFa%2FMultiConditions.PNG?alt=media&#x26;token=a526b3e5-5741-4023-93c4-d40ba2562c3a" alt=""><figcaption><p>Added Conditions for multiuser experiences</p></figcaption></figure>

#### Approach Multiplayer

This condition works as the normal ['Approach'](https://unity.zoeimmersive.com/adding-interactivity/interactions/conditions/approach) condition but allows to set a minimum number of players that must meet the condition for it to be actually validated.

This is useful to trigger actions only when a given amount of players are near an object, or are inside a perimeter, have reached a checkpoint etc.

#### Players In Session

Allows to detect when the number of players in the sessions is '*less than', 'equal'* to or '*more than' a* given number for you to se&#x74;*.*

Useful to know when you have reached the minimum or maximum number of players to start an experience, or if there are not enough players to continue the experience etc.

#### Player Joined or Left

Allows to know when a user has joined or left a multiuser session.

Check 'For Local Player' if you want the condition to be valid when the current player joins/leaves.

Useful to give feedback (sound for example) to users.
