> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/multiplayer/multiplayer-conditions.md).

# Multiplayer Conditions

When adding the networking module to your project, you will see new conditions available in the list when setting an interaction:

<figure><img src="/files/PT6IDdt4d765s2R7aijR" alt=""><figcaption><p>Added Conditions for multiuser experiences</p></figcaption></figure>

#### Approach Multiplayer

This condition works as the normal ['Approach'](/adding-interactivity/interactions/conditions/approach.md) condition but allows to set a minimum number of players that must meet the condition for it to be actually validated.

This is useful to trigger actions only when a given amount of players are near an object, or are inside a perimeter, have reached a checkpoint etc.

#### Players In Session

Allows to detect when the number of players in the sessions is '*less than', 'equal'* to or '*more than' a* given number for you to se&#x74;*.*

Useful to know when you have reached the minimum or maximum number of players to start an experience, or if there are not enough players to continue the experience etc.

#### Player Joined or Left

Allows to know when a user has joined or left a multiuser session.

Check 'For Local Player' if you want the condition to be valid when the current player joins/leaves.

Useful to give feedback (sound for example) to users.
