Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. Exporting Your App

Exporting your .apk for Quest

Last updated 2 months ago

To export your VR experience as an app for Quest headsets, follow this procedure.

  • Go to File > Build Settings.

  • Check that you have Android set as your platform.

If you need to switch to Android mode, Unity will reimport all of your scenes which can take time. It's preferable to do this step early in your project development.

  • Go to Player Settings > XR Plug-in Management and check that you have 'Oculus' checked in the Android tab.

  • Go back to Build Settings. Make sure all the scenes you want to include in your app are selected.

  • Click the Build button, which will generate your app as an .apk file. Pick a spot on your computer for it be exported to.

Once the .apk file is saved to your computer, follow on how to install it on your headset.

this next tutorial
Select your app's scenes.
Click on 'Build' to create an .apk file.