> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/getting-started/interaction-rig/create-an-interaction-rig.md).

# Create an Interaction Rig

In order for the plugin to work properly you need to convert the standard camera into Zoe's **Interaction Rig**. There are two ways of doing this:

a) In the camera's Inspector, click on the `Convert into Interaction Rig (IO)` button;

b) Or right-click the standard Unity camera in a scene and select **Zoe > Convert into Interactive Rig.**

{% embed url="<https://youtu.be/dbVUlkUf-Lg>" %}

<div><figure><img src="/files/M80JMZpupl0NEPeAHKTH" alt=""><figcaption><p>a) Button in a standard camera's Inspector</p></figcaption></figure> <figure><img src="/files/neq7fXHsRExxjAT6vsgV" alt=""><figcaption><p>b) From a camera's contextual menu</p></figcaption></figure></div>

{% hint style="info" %}
Note that when the camera is converted, two new elements can be seen in the scene:

**InteractionRig (IO):** this is the element representing the user in the experience. You can change its position, customize controllers and raycast as well as set the navigation mode (more details [here](/getting-started/navigation-modes.md)).

**S\_RenderingCamera:** this is the actual camera rendering, you should only modify it if you want to change the Flags Clear or add post-processing effects. **Do not change its position as it will automatically follow the rig at runtime.**
{% endhint %}

<figure><img src="/files/odPRVwWJlazQZKKOqUne" alt="" width="264"><figcaption><p>Do not modify the S_renderingCamera.</p></figcaption></figure>
