Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. Adding interactivity
  2. Interactions
  3. Conditions

Touch

Last updated 8 months ago

Touching an object in VR means placing your controller(s) on it. This condition checks if the controllers are in collision with specific s.

  • Hand: choose which hand(s) must touch (or not) the specified object. It can be one of the four options: Either, Left, Right or Both.

  • Mode: If you select Touch, then the specified hand(s)/controller(s) needs to be touching the specified object to fulfil this condition. If you select Untouch then the specified hand(s) should not be touching the specified object anymore to fulfil this condition. *Note that Untouch requires the specified object and hand(s) to be previously in collision.

  • Target Objects: target object(s) from the scene that the user needs to touch (or stop touching) for this condition to be met. You can have more than one object meaning that whenever one of the objects is in collision with the specified hand(s) the condition is valid.

  • Minimum duration required: check details .

IO
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