> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/adding-interactivity/interactions/conditions/touch.md).

# Touch

Touching an object in VR means placing your controller(s) on or into it. The **Touch** condition checks if the controllers are in collision with specific [IO](/adding-interactivity/interactive-objects.md)s.

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The Touch condition includes the following parameters:

* **Hand:** choose which hand(s) must touch (or not) the specified object. It can be one of the four options: `Either`, `Left`, `Right` or `Both`.
* **Mode**: If you select `Touch`, then the specified hand(s)/controller(s) needs to be touching the specified object to fulfil this condition.\
  If you select `Untouch` then the specified hand(s) should not be touching the specified object anymore to fulfil this condition.\
  \*Note that `Untouch` requires the specified object and hand(s) to be previously in collision.
* **Target Objects:** target object(s) from the scene that the user needs to touch (or stop touching) for this condition to be met. You can have more than one object meaning that whenever one of the objects is in collision with the specified hand(s) the condition is valid.
* **Minimum duration required:** check details [here](/adding-interactivity/interactions/conditions/duration-parameter.md).

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