Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. Adding interactivity
  2. Interactions
  3. Actions

Translate

A translation in space is when an object is moves to a new position. Allows to move objects to specific targets inside the scene, with the following parameters:

  • Object(s) to move: list of objects you want to move.

  • Destination: objects from the scene (any Transform) you want your object to move to.

  • Consider rotation: makes the object match the destination’s orientation.

  • Parabola height [m]: an effect of parabola can be added to the movement, you define the height of the parabola the object will reach while moving towards the new position.

  • Number of Flips: number of flips you want your object to do when moving towards the new position. Usually flips are combined with a parabola effect.

  • Offset [m]: it defines the distance at which the object must remain from the target when moving. Useful when you want an object to move towards another one but not bump into it.

  • Duration [s]: time in seconds for the moving transformation to happen.

Last updated 8 months ago