Gaze
Gazing at an object in VR is pretty much the same as looking at an object in the real world. The Gaze condition checks if the user is looking at a specific IO.
The condition includes the following parameters:
Target Object: the object (IO) you want to check if the user is looking at or not.
Mode: if Mode is set to
Gaze_At
, it means the user looks at the object. If Mode is set toGaze_Away
, it means the user looks away from the object. *Minimum duration required: check details here.
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