Gaze
Last updated
Last updated
Gazing at an object in VR is pretty much the same as looking at an object in the real world. This condition checks if the user is looking at a specific IO.
Target Object: the object (IO) you want to check if the user is looking at or not.
Mode: if Mode is set to Gaze_At
, it means the user looks at the object. If Mode is set to Gaze_Away
, it means the user looks away from the object. *
Minimum duration required: check details .