Gaze

Gazing at an object in VR is pretty much the same as looking at an object in the real world. The Gaze condition checks if the user is looking at a specific IO.

The condition includes the following parameters:

  • Target Object: the object (IO) you want to check if the user is looking at or not.

  • Mode: if Mode is set to Gaze_At, it means the user looks at the object. If Mode is set to Gaze_Away, it means the user looks away from the object. *

  • Minimum duration required: check details here.

The Gaze condition uses the Gaze Collider of the Target IO (it checks if the raycast coming from the camera is colliding with this collider).

Gaze_At is not detected if at the moment the interaction is active and checks the condition the user is already looking at the IO.

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