# Changing the default MX Ink Visual

If you want your MX pen to have a different visual of your own, follow the instructions below.

* Open the MX\_Ink prefab in `Assets > Resources > Logitech`.

<figure><img src="/files/LBi4cHYqjC8L2acDXpAx" alt=""><figcaption></figcaption></figure>

* Deactivate the MX Pen visual and add your own 3D model instead.&#x20;
  * Make sure to align your new model exactly with the pen.<br>

    <figure><img src="/files/pXQL7qGPmlYabgE3TjVa" alt=""><figcaption></figcaption></figure>

This will change the default pen within your whole experience.&#x20;

{% hint style="danger" %}
Make sure to hit APPLY ALL to the MX Ink prefab and then delete it from the scene
{% endhint %}

<figure><img src="/files/T76ZpjPeSNeCEurGluu9" alt=""><figcaption></figcaption></figure>

If you are looking to have the pen change at runtime–for example if you are creating an experience where your player must pick up a tool or change the pen during the game–take a look at the next tutorial.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://unity.zoeimmersive.com/mx-pen-integration/changing-the-default-mx-ink-visual.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
