Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Exporting Your App
    • Exporting your .apk for Quest
    • Sideloading your .apk on Quest
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
  • MX PEN INTEGRATION
    • Installation
    • MX Pen Input Mapping
    • Changing the default MX Ink Visual
  • Swapping the MX Inc Visual In Play Mode
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  1. MX PEN INTEGRATION

Changing the default MX Ink Visual

Last updated 2 months ago

If you want your MX pen to have a different visual of your own, follow the instructions below.

  • Open the MX_Ink prefab in Assets > Resources > Logitech.

  • Deactivate the MX Pen visual and add your own 3D model instead.

    • Make sure to align your new model exactly with the pen.

This will change the default pen within your whole experience.

If you are looking to have the pen change at runtime–for example if you are creating an experience where your player must pick up a tool or change the pen during the game–take a look at the next tutorial.