> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/mx-pen-integration/changing-the-default-mx-ink-visual.md).

# Changing the default MX Ink Visual

If you want your MX pen to have a different visual of your own, follow the instructions below.

* Open the MX\_Ink prefab in `Assets > Resources > Logitech`.

<figure><img src="/files/LBi4cHYqjC8L2acDXpAx" alt=""><figcaption></figcaption></figure>

* Deactivate the MX Pen visual and add your own 3D model instead.&#x20;
  * Make sure to align your new model exactly with the pen.<br>

    <figure><img src="/files/pXQL7qGPmlYabgE3TjVa" alt=""><figcaption></figcaption></figure>

This will change the default pen within your whole experience.&#x20;

{% hint style="danger" %}
Make sure to hit APPLY ALL to the MX Ink prefab and then delete it from the scene
{% endhint %}

<figure><img src="/files/T76ZpjPeSNeCEurGluu9" alt=""><figcaption></figcaption></figure>

If you are looking to have the pen change at runtime–for example if you are creating an experience where your player must pick up a tool or change the pen during the game–take a look at the next tutorial.
