Inputs
Last updated
Last updated
This condition checks if the user is using any input (button) from the controllers.
First choose the controller: RIGHT
or LEFT
Then choose the specific button (see figure below for details)
Finally choose the state of the button you want to check: TOUCHED
, UNTOUCHED
, PRESSED
, or RELEASED
Minimum duration required: check details here.
Add as many inputs you want to check, and decide whether the condition needs for all of the inputs to be used (Require All
) or not for the condition to be valid.
Note: in version 1.1 only Oculus controllers are supported.