> For the complete documentation index, see [llms.txt](https://unity.zoeimmersive.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unity.zoeimmersive.com/multiplayer/multiplayer-actions.md).

# Multiplayer Actions

When adding the networking module to your project, you will see new actions available in the list when setting an interaction:

<figure><img src="/files/TFm6foLpq90SdE9Db1ij" alt=""><figcaption><p>Added Actions for multiuser experiences</p></figcaption></figure>

#### Leave Session

This actions triggers the fact of leaving the current session. It will act for the current player triggering the interaction.

#### End Session

This action will end the multiuser session currently running. You can decide whether *anyone* in the session can end it or only the '*Host*' (first user in the session) can.

#### Mute Microphone

Zoe networking is using Photon Voice framework. This allows to users in a multiuser session to communicate with each other voice. By default the microphone is on and all players can hear each other. You can use this action to mute/unmute the voice input; it acts on the microphone from the local user.

Useful to provide an interface (a toggle button for example) for each user to mute/unmute themselves at will.
