# Multiplayer Actions

When adding the networking module to your project, you will see new actions available in the list when setting an interaction:

<figure><img src="https://2377590261-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fz0pDcUm114qZSWNhbhEt%2Fuploads%2FtlX2mGm1LDnZ9guGisFu%2FMultiActions.PNG?alt=media&#x26;token=4c4a4cc2-2f69-4662-a0e2-cebdc07797b5" alt=""><figcaption><p>Added Actions for multiuser experiences</p></figcaption></figure>

#### Leave Session

This actions triggers the fact of leaving the current session. It will act for the current player triggering the interaction.

#### End Session

This action will end the multiuser session currently running. You can decide whether *anyone* in the session can end it or only the '*Host*' (first user in the session) can.

#### Mute Microphone

Zoe networking is using Photon Voice framework. This allows to users in a multiuser session to communicate with each other voice. By default the microphone is on and all players can hear each other. You can use this action to mute/unmute the voice input; it acts on the microphone from the local user.

Useful to provide an interface (a toggle button for example) for each user to mute/unmute themselves at will.
