Project Settings

From Unity 6, Zoe for Unity switched from using the Meta (Oculus) SDK to OpenXR. OpenXR works with all major VR devices working with Android.

By default, Zoe will automatically be configured to work with XR. If you're planning to export your project for web or desktop however, you'll need to change some settings.

Settings since Unity 6
Settings prior to Unity 6

Web Settings

To change your project for the Web, do the following:

  • Go to Edit > Project Settings;

  • From the left sidebar, select XR Plug-in Management;

Note: If you don't see XR Plug-in Management in the sidebar it means Zoe was not properly installed. In that case, you should go through the installation process again.

  • Select the Web tab, recognizable by its world globe icon;

If the Web tab is not available, you need to install Web packages first. To do that, go to and click on Install.

  • Uncheck Initialize XR on Startup.

XR Settings

If you've changed settings and need to set up your project for XR again, or just want to check if your settings are correct, follow this procedure:

  • Go to Edit > Project Settings;

  • From the left sidebar, select XR Plug-in Management;

Note: If you don't see XR Plug-in Management in the sidebar it means Zoe was not properly installed. In that case, you should go through the installation process again.

  • Select the Android tab, recognizable by its Android icon;

  • Check Initialize XR on Startup.

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