Zoe for Unity: Help Center
  • Zoe for Unity - Help Center
  • Installation
    • Setting up Unity
    • Installing Zoe
    • XR Settings
    • Basic Scene
  • Getting Started
    • Interaction Rig
      • Create an Interaction Rig
      • Structure & Settings
    • Testing without a headset
    • Navigation modes
  • Adding interactivity
    • Overview
    • Interactive Objects
      • Creating IOs
      • Structure of IOs
      • IO Setup
    • Interactions
      • Interaction Setup
      • Conditions
        • Duration (parameter)
        • Gaze
        • Point and Click
        • Proximity
        • Touch
        • Manipulate
        • Inputs
        • Drop
        • Approach
        • Collision
      • Actions
        • Delay (parameter)
        • Scale
        • Rotate
        • Rotate Around
        • Translate
        • Activate
        • Audio
        • Animation
        • Physics
        • Change Material
    • Drag & Drop system
    • API - Custom Scripts
      • Create your own Condition
      • Create your own Action
  • Multiplayer
    • Installation
    • Photon Setup
    • Scripting Symbols
    • Get Started
    • Avatars
    • Multiplayer Conditions
    • Multiplayer Actions
  • Lessons
    • Getting Started
      • Interactive Objects
      • Actions 01
      • Actions 02
      • Conditions 01
      • Conditions 02
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On this page
  • New Features
  • Improvements / Fixes
  • Known Issues

Zoe for Unity - Help Center

v3.1.0

Welcome to the Zoe for Unity Help Center. Find here all information to get started with the plugin for the Unity game engine. Current version: 3.1.0 Release date: 2024-08-29 Compatible with: Unity 2022.3.21f1

Zoe for Unity can be downloaded here. You need an account that you can request here.

New Features

  • New Desktop Camera Controller included in Camera Rig Settings

Improvements / Fixes

  • Internal improvements (script execution order and Zoe conditions)

Known Issues

  • Collision condition has issues when sometimes used with dependencies:

    1. When having two interactions dependent on each other that are detecting the collision between the same objects, the second one might not trigger.

    2. Collision condition when having an interaction that is repeating, with two dependencies (not all required) and one of them is repeating as well is not triggering on the validation of the repeated interaction, this might cause some loops of interactions to only work once and not when the second loop is supposed to start.

Last updated 2 months ago

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